Hello World!

I'm Nicolas Guzman

| Network Programmer | C++ Programmer |

Resume  ▾

Work Experience

Network Programmer

September 2019 - Present

Ubisoft Entertainment Inc. Montreal, CA

  • Helped Skull & Bones and Rainbow Six Quarantine games to upgrade their network engine in order to improve network connectivity and performance.
  • Developed a cross-platform voice chat system using Microsoft Game Chat 2 C++ API. This system includes support for Text-to-Speech and Speech-to-Text (only on Microsoft consoles).
  • Improved performance of network statistics serialization allowing games to make bigger statistics captures that allows them to better optimize their network usage.
  • Ported a network engine to PS5 and Xbox Series X.

Network Programmer

April 2019 - September 2019

Ubisoft Entertainment Inc. Paris, FR

  • Helped Ghost Recon Breakpoint game to upgrade their network engine in order to improve network connectivity. Improved network performance by parallelizing network engine updates.
  • Debugged network object replication and connectivity issues in Ghost Recon Breakpoint.
  • Optimized objects memory footprint by reducing classes/structs padding as much as possible.

Network Programmer

November 2018 - April 2019

Ubisoft Entertainment Inc. Montreal, CA

  • Maintained an API that allows games to seamlessly transition between a full mesh topology to star topology in order to facilitate the transitioning from a peer-to-peer game to a dedicated game server.
  • Revised the use of data containers in some modules of a network engine in order to optimize data access times and reduce data lookups when possible.

Generalist Programmer

May 2016 - November 2018

Ubisoft Entertainment Inc. Montreal, CA

  • Participated in the design and development of a high level API that significantly increases the connectivity rate between players in online games (around 20% connectivity rate increase).
  • Parallelized some modules of a network engine in order to allow games to connect over 100 players into the same game session.
  • Maintained an automated testing framework written in three different programming languages: C++, C# and Python. Participated in the parallelization of the framework in order to minimize the execution time of automated tests.
  • Created a simple framework used for unit testing different modules of a network engine.
  • Created a 3D sample application that supports several players connected into the same game session.
  • Created a user guide for developers that explains how to integrate a network engine into a game. This guide provides concreate and real life examples that can be directly applied into the game.

Generalist Programmer
Part Time Internship

January 2016 - May 2016

Ubisoft Entertainment Inc. Montreal, CA

  • Designed and maintained a high level API that facilitates the integration of a network engine into games.
  • Maintained and debugged a C# wrapper for a C++ network engine used by games developed with Unity 3D or any other C# game engine.
  • Helped game productions fixing networking bugs (e.g. object replication) during their development.
  • Maintained and added new functionalities to multiple samples applications written in C++ or C#.

Generalist Programmer
Internship

January 2015 - August 2015

Ubisoft Entertainment Inc. Montreal, CA

  • Developed and maintained a sample application using an open source rendering engine (OGRE 3D).
  • Ported applications to Android, iOS and OS X.

Software Designer
Internship

September 2014 - December 2014

Matrox Graphics Inc. Montreal, CA

  • Developed sample applications to demonstrate Matrox Mura Network API functionalities to clients.
  • Profiled and improved the running time of a scheduling algorithm by almost 40 percent.

About

Profile Picture

Innovative tech mind with 5 years of experience in game development industry. Capable of working with a variety of technology and Operating Systems. Valuable team member who has experience diagnosing problems and developing solutions. Extensive expertise in networking systems and working with mainframe computers.

Profile

  • Fullname
    Juan Nicolas Guzman
  • Education
    Bachelor of Computer Engineering
    McGill University, Montreal, CA (2011 - 2016)
  • Job
    C++ Programmer | Network Programmer
  • Email
    contact@nguzman.me

Skills

  • Programming Languages
    C/C++, C#, Python, Java, HTML, JavaScript
  • Programming Tools
    CMake, Clang-Tidy, Clang-Format, Visual Studio, Xcode, Qt Creator
  • Languages
    Fluent: English and French - Native: Spanish
  • Operating Systems
    Windows, PlayStation 4, Xbox One, Nintendo Switch, Stadia, macOS, iOS, Android

Contact Me